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Snowman's Magic

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Snowman's Magic Empty Snowman's Magic

Post by Sol "Snowman" Balmore Sat Oct 12, 2013 5:48 pm

magic

Magic Name: Magical Artillery

Magic Type: Caster

Magic Description: This Magic involves firing large quantities of elements such as in my case Ice at targets with incredible speed and accuracy. At D-Rank Snowman can’t do little more than hurl small ice shards at targets with little penetration power meaning they’ll stick but not go through you. C-Rank I hope to have Snowman be able to cast simple weapons made of ice such as swords and spears/lances. Snowman uses wind magic as a means of PROPULSION ONLY whether it be himself or shards of ice. Wind magic IS NOT an offensive magic on its own. Snowman can also freeze the blood around wounds stopping or at least slowing the bleeding of wounds that would kill most.
Strengths: Ice artillery is an extremely offensive magical combat style with much in the way of AOE damage (Area of effect)  

Weaknesses: This style of magic is mainly for support in group combat. Rank-S and above will require long cast times such as aiming and gathering up the wind strength and focusing it in one spot to propel said object.

Specialness:

abilities

E-Rank

Abilty Name: Ice-Make Hedgehog
Abilty Type: Defencive
Range:Self
Duration: 2 posts
Cooldown: 1 Post
Mana Cost: 2 Mana
Rank: E
Description: Snowman Forces spikes of ice from his back in order to stop flanking attacks to his back. This Spell only lasts two posts and can be melted by E-Rank fire attacks or one D-Rank attack. Attacking from behind when Ice-Hedgehog is active will leave you with a small bruise for every spike you hit.


Abilty Name: Ice-make Shield
Abilty Type: Defensive
Range: Self
Duration: 1 Post
Cooldown: 2 Posts
Mana Cost: 5 Mana
Rank: E
Description: Snowman casts a 12ft by 12ft shield between himself and whatever he wishes to shield himself from (Check Grey Fullbuster) This is NOT a carry shield it is a FIXED shield it's 12ft by 12ft because it is for protecting more than just Snowman himself. This shield can be broken by two E-Rank attacks or one D-Rank.


Abilty Name: Ice-Make Gauntlets
Abilty Type: Defensive
Range: Self
Duration: 2 posts
Cooldown: 2 posts
Mana Cost: 5 Mana
Rank: E
Description: Snowman casts protective Gauntlets over his hands and forearms for use in blocking attacks in hand to hand combat as well as dealing bonus damage. These gauntlets can withstand one Fire based attack of E or D Rank or just one of any D-Rank spell

D-Rank

Abilty Name: Ice-make Lance
Abilty Type: Offensive
Range: Self
Duration: 5 Posts or until a sufficient amount of damage is caused to the weapon.
Cooldown: 3 Posts
Mana Cost: 8 Mana
Rank: D
Description: Snowman puts his right arm out in front of him. A small blue light comes out of the palm of his hand and a Lance begins to form in his hand. The lance stands at about 9ft. This Lance can withstand 1 E-Rank attack to the shaft or 2 to the blade 1 for D-Rank. At this rank Ice-Make Lance can tear clothing and cause bruises.


Abilty Name: Ice Grenade
Abilty Type: Offensive
Range: 30ft Fragmentation range 10ft
Duration: 1 Post
Cooldown: 2 Posts
Mana Cost: 3 Mana
Rank: D
Description: Snowman balls his hands together and forms a round ball with tightly compressed wind magic contained inside when thrown Snowman must snap his fingers before the grenade can go off. This magic works like a frag grenade sending small ice shards in all directions. This works well as a piercing spell Eg. Physical Defensive type spells like Ice-Make Shield. The fragments at best will leave you with ice splinters that will melt within one post but just think of the irritation xD

C-Rank


B-Rank


A-Rank


S-Rank


SS-Rank


Master Rank


Last edited by Sol "Snowman" Balmore on Tue Oct 15, 2013 11:06 pm; edited 6 times in total
Sol
Sol "Snowman" Balmore


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Snowman's Magic Empty Re: Snowman's Magic

Post by Alyssia Sun Oct 13, 2013 12:59 am

First things first, use this template please:

Code:
[center][u][b][i][size=28][font=Georgia]magic[/font][/size][/i][/b][/u][/center]

[b]Magic Name:[/b] 
[b]Magic Type:[/b]
[b]Magic Description:[/b]

[b]Weaknesses:[/b] 

[b]Specialness:[/b]


[b][i][size=28][font=Georgia]abilities[/font][/size][/i][/b]

[i][u][b][size=18][font=Georgia]E-Rank[/font][/size][/b][/u][/i]
[b]Abilty Name:[/b]
[b]Abilty Type:[/b]
[b]Range:[/b]
[b]Duration:[/b]
[b]Cooldown:[/b]
[b]Mana Cost:[/b]
[b]Rank:[/b]
[b]Description:[/b]

[i][u][b][size=18][font=Georgia]D-Rank[/font][/size][/b][/u][/i]
[b]Abilty Name:[/b]
[b]Abilty Type:[/b]
[b]Range:[/b]
[b]Duration:[/b]
[b]Cooldown:[/b]
[b]Mana Cost:[/b]
[b]Rank:[/b]
[b]Description:[/b]


[i][u][b][size=18][font=Georgia]C-Rank[/font][/size][/b][/u][/i]


[i][u][b][size=18][font=Georgia]B-Rank[/font][/size][/b][/u][/i]


[i][u][b][size=18][font=Georgia]A-Rank[/font][/size][/b][/u][/i]


[i][u][b][size=18][font=Georgia]S-Rank[/font][/size][/b][/u][/i]


[i][u][b][size=18][font=Georgia]SS-Rank[/font][/size][/b][/u][/i]


[i][u][b][size=18][font=Georgia]Master Rank[/font][/size][/b][/u][/i]
Secondly, follow the magic guidelines and included the information about how many attacks of different ranks it takes to break the items. Like in the case of your ice shield it would be broken by two E-rank spells and one of any spell of a higher rank. On the matter of the ice shield make it 6 feet by two feet, 12 feet by 12 feet is taller and wider than your average human and given how heavy ice is you won't be able to carry it; unless of course you want it to be an immobile barrier in which case keep it how it is.

Ice spike rifle has far too long a range at 100ft, knock it down to 10 feet. Ice grenades fragmentation range and range is also too much, knock the range down to 15 feet and the fragmentation down to 10 feet.

Also, for ease of access provide examples of the amount of damage your spells can do. Like master rank spells are capable of inflicting life threatening wounds and destroy buildings.
Alyssia
Alyssia
SS-Rank Raven Tail Guild Master

Snowman's Magic 2efm3p3
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Snowman's Magic Empty Ok well...

Post by Sol "Snowman" Balmore Sun Oct 13, 2013 6:00 am

It's 2am and I just got in from work...I'm tired but I fixed the template thingy's.

as for the range...you do know airsoft guns shoot plastic 60ft with ease....I could throw an ice shard with my bare hands further than 10ft....

as for the ice grenades...yeah i could probably throw about 30ft cause i throw like a jessy....10ft frag range....class D spell....yeah that's fair actually.

Fell off my bike cycling home so i've picked up a few more medals lets just say xD gonna be in pain for awhile.

I'll fix the rest once i get some sleep ^_^
Sol
Sol "Snowman" Balmore


Male Posts : 7

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Snowman's Magic Empty Re: Snowman's Magic

Post by Alyssia Sun Oct 13, 2013 6:08 am

Okay, so everything is fine expect your point about airsoft guns. This isn't real life and it's an E-rank which is the lowest of the lowest in terms of power and ability, they are not meant to be strong or be able to hurt anybody.

Plus, you still didn't use the template as you've gone and bolded everything.

Just copy and paste the template and when it says things like
Code:
[b]name[/b]
put the name AFTER it closes the "B" tag. And this applies to any section name or heading that is inside of tags.
Alyssia
Alyssia
SS-Rank Raven Tail Guild Master

Snowman's Magic 2efm3p3
Female Posts : 21

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Snowman's Magic Empty Re: Snowman's Magic

Post by Sol "Snowman" Balmore Sun Oct 13, 2013 3:59 pm

I've made those changes you asked for
Sol
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Snowman's Magic Empty Re: Snowman's Magic

Post by Alyssia Sun Oct 13, 2013 11:49 pm

Okay, one final thing. In addition to being melted by E-rank fire attacks mention that any E-rank attack can break it and you'll be good to go.
Alyssia
Alyssia
SS-Rank Raven Tail Guild Master

Snowman's Magic 2efm3p3
Female Posts : 21

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Snowman's Magic Empty Re: Snowman's Magic

Post by Darion Steinheil Tue Oct 15, 2013 6:23 pm

We have set Mana cost on spells, as well as mana post per post on a duration. Check guidelines and edit accordingly please.

Also follow what Alyssia said on the E-rank.
Darion Steinheil
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Snowman's Magic Empty Re: Snowman's Magic

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